Roles: Technical Designer / Feature Team Lead / QA Lead
Duration: 40 weeks (2022-2023 - 3rd-year project)
Genre: First Person Survival Game
Platforms: PC
Engine: Unreal Engine 5
My Responsibilities in this project
as a Technical Designer
Designing and prototyping many of the core systems in the game like; the interaction system, the resource system and the crafting system to name a few.
Implementing these core systems into the project
Polishing these systems so they remain bug-free
Designing and balancing the resources and crafting
Creation and updating of a gym level with all resources and crafting systems for testing purpose
Design and implementation of the tutorial using a programmer-created tool
as a QA Lead
Optimizing the QA pipeline
Reducing time required to complete the QA procedure from 2 hours to 30 minutes / 1 hour
Improving QA efficiency to findÂ
Leading the QA process to make sure the correct features are tested and bugs reported
Creation and maintaning the relevance of the QA document
as a Feature Team Lead
Leading a small group of 7 other students (3 Designers, 3 Programmers and 1 Visual Artist)
Lead the sprint planning within my Feature team to make sure its in line with the sprint goals
Solving their dependacies and communicating this to other feature teams and the Producer
Making sure all their blocks are removed or solved so everyone can continue working
Lead the stand-ups
Reviewing everyone’s work in Jira and give feedback or put them in done
Showcase of some of my work I did as a technical Designer
Creation, prototyping implementation and polishing of the Interaction System
Creation, prototyping implementation and polishing of the crafting stations​
Creation, implementation and polishing of the Resource system
Implementation of the tutorial system
In the 'About Me' page I go more in-depth on how I created one of these systems
Creating tasks and leading the QA team to complete them
Showcase of some of the documents I created as a Designer
Resource & Recipe List
During the project I was tasked with creating the resources, recipes and the progression of the player. For that I created this list (now in the Macro Design Document) which shows all the resources (Including their effects, what recipes they unlock, findable locations and how many the player can find) and recipes (How they get unlocked, their requirements and in which station they can be crafted).
Recipe Charts
To make it more clear what each recipes requirement was I created charts like this one.
Stand-up document
How the stand-up document looked after a morning stand-up. The stand-up notes are kept in the Confluence and uses links to the Jira tasks.